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Cover letter
___I am writing to
apply for the 3d modeler position.
___When
I was a child I loved comics, toys and unrealistic illusions. Usually
people grow out of liking these things; however, I still love them just
the same. They are a part of my passion. My motivation of learning 3D
graphics goes back to the time when an online PC game called ‘Diablo
2’ was released in KOREA. I was astounded by their break taking
innovation in the field of game cinematics and game contents which stimulated
the player’s imagination. It was a shock to me and this drove
me into the CG world.
___Since last fall, I have really enjoyed
clay sculpting with some awesome instructors at my school. One Instructor
often showed me the master’s pieces and explained through them
my sculpting problems positively. Because of him I began to understand
why Canova’s feet are amazing and why Giambologna’s hands
are overwhelming to many people. By learning from the masters, my 3d
works improved at the same time with my clay sculptures.
___It is my opinion that every human’s
face, no matter how ugly, has some form of beauty within them and I
really take pleasure in watching people and finding those small details
that make them unique and beautiful at the same time.
I hope to be a 3d modeler who can give a model, realistic recreation
of abundant imagination.
___Thank
you for your time.
___Yonghyun
Kim (May,2,2006)
*
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curriculum
vitae
Eddie, Yonghyun Kim
Irvine, CA, USA
Cell: (415) 410-8245
samurai29@gmail.com
ekim@blizzard.com ( + Messenger
)
www.YonghyunKim.com |
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| Work
experience |
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Blizzard Entertainment –
Irvine, CA. 06/2006 – Current
__Senior
Cinematic Artist (05/2009
- Current)
__Cinematic
Artist (06/2006
- 05/2009)
__Cinematics
Department
____-Modeling,
Texturing and Hair for the Characters
____-Modeling,
Texturing for the Environments and Props
____-Shader
development
-__ World
of Warcraft: The Burning Crusade
_____-_Intro
(announced at 12/8/2006)
__ _Starcraft
II
_______Teaser
(announced at 5/19/2007)
___ Diablo
3
_______Teaser
(announced at 6/28/2008)
___World
of Warcraft: The Wrath of the Lich King
_______Intro
(announced at 8/21/2008)
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Blizzard
Entertainment
www.blizzard.com
Irvine, CA, USA
www.worldofwarcraft.com
www.Starcraft2.com
www.Diablo3.com
www.Worldofwarcraft.com/Wrath
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Electronic
Arts – Redwood
City, CA. 05/2005 – 08/2005
__Character Modeler
Intern (as a student / during summer vacation)
_
| __The Godfather
______-Character
Team
______-Full
time internship (40hours per week)
______-I
built 2 IGC(in-game cinematic) characters and 3 NPC characters.
________-These
include LODs.
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Electronic
Arts
www.EA.com
209 Redwood Shores Parkway,
Redwood City, CA 94065, USA
www.eagames.com/official/godfather/godfather/us
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Other
Experience: |
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25
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__Sejin Energy Co,.LTD
– Seoul, KOREA .12/2000 –
2/2002
____Architecture
Engineer
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| Education |
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Academy of Art University (AAU) –
San Francisco, CA, USA 09/2003- 05/2006 ___www.academyart.edu
__Master of Fine Arts
degree at Animation (MFA),
,-- Animation
and Visual Effects Department
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Suwon
University - Suwon, KOREA , 1996-2001
__Bachelor of Architecture
Engineering |
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Ma-p-ya
Institute - Seoul, KOREA , 2001______________________________
www.mapya.com
__Alias Wavefront Maya
Certificate |
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| Skill |
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-MAYA,
3D studio MAX
-Mudbox, Z-brush, Silo
-Photoshop. BodyPaint3D, DeepUV,
-Renderman RAT, Mental Ray, Brazil
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| Reference |
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Jenny Ryu (Character
Lead at EA, 'The Godfather' Character Team)
Seryong Kim
(Modeling Supervisor at Wild Brain)
Mark Zjawinski
(Life-size figure modeling instructor at AAU,
Professional sculptor) |
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*More
references and contact info are available upon request. |
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