Marv
Developped for next-gen game ( used Normal, Specular map...)
6952 triangular poly faces (include inside mouth, teeth, eyeball)
MAYA7.0, Z-brush, Bodypaint3D
<Wihtout
normal map: With normal map>
<Wireframe>
<High
quality rendering mode : No lighting mode>
<Textures>
Normal
map test I made low polygon cage model in MAYA (body-6114 triangular
poly faces).
I built high polygon model in Z-brush and extracted normal map
from Z-mapper.